At this point you can decide if you want to go knights or cavalry archers later on, so it's up to you how you manage your eco. Take one or two vils off berries to build farms. Send the next 3 or 4 villagers to gold and keep pumping scouts.
Build your stable and start pumping out em scouts while you keep making vills. Also make 2 farms with low health vills.Ĭlick up to feudal at 21 vills (22 pop) you should have 10 on wood, 4 on berries, 2 farms, and the rest on leftover sheep. Put the rest on boar until 17 vills (20 pop), and start transferring to wood after that. This is by no means a set in stone BO, just a guideline for a standard hun war match. Apparently he goes up with 21 pop and 1 less villager on wood or something like that but most of us already play with 22 up. I got inspired to adopt this playstyle by watching slam's hun wars so some of you may know about it. This guide is mainly for players under 17k-18k but it can work very well in a higher rating too. I wanted to share a small hun war build that works very well in most situations (meaning not drush, forward, trush, or other strategies you don't see as often) I tried optimized this build as much as I could during the years I've played hun wars and it can be consistent if you do it correctly.